Seven Sins of Alterone

Rescue Aeon!
Into the Prison!

Time was of the essence. Aeon would be executed the next morning, and the party had two ideas on how to free him from prison. The first was to wait until Aeon was being sent to the guillotine, create a grand diversion, and then free him from his cage. The second, a plan put forth by Aeros, was to use the underground entrance into the prison and sneak him out that way. After some debate, the party decided to go the subterfuge route. After all, if they failed in rescuing Aeon on his way to being executed, they would get no more chances. Dolvion wrote out a map to the caverns so that the party could traverse the underground caverns, while Dolvion kept watch at the inn. Montgomery was still at the spa, trying to forget his near death experience.

First, a diversion was in order. Korg procured some gunpowder he had kept from their adventures in Trebizond. Anlon fashioned a cart to carry the gun powder. Actually, Anlon spent most of the day working on his brand new chariot, which caused quite a stir among his fellow smithies at the metalworker’s guild. Korg needed a disguise, so he cast “alter self” and put on a big, fuzzy blonde wig. Korg lugged the cart full of explosives, oil, and gunpowder to the front of the prison, but not without being stopped by an orc guard. Korg laid on the charm, and the orc guard instantly fell in love with the way Korg screamed at Anlon, as if Anlon was his servant. The orc was smitten, right up until the point Korg pushed the gunpowder laden cart towards the prison, and threw a fiery twig screaming “Fire bolt!”, causing the cart to explode in a gout of flame, incinerating the hapless orc with it.

The local area started to catch on fire, and the diversion most certainly caught the attention of the town guard. Meanwhile, Daxis, Aeros, and Acedia went invisible and snuck into the western gate where the entrance to the underground caverns was. Daxis noticed that on the ground were weird piles of white powder that would stick to anyone walking through them. They deftly avoided the trap, and then moved towards the entrance the prison. There were two hobgoblin guards, both asleep, near the door. Acedia and Daxis had little problem getting through, but Aeros bumped one of the sleeping hobgoblins, spilling him over. The two dark folk began arguing bitterly over why one had knocked the other out of his chair. The party took the opportunity to move through the door into the prison. The second level of the prison had cells lining the wall, and several larger cells in the middle. There was a hobgoblin captain and his subordinates patrolling. It was not clear where Aeon was. After all, the party had never seen him before.

Korg and Anlon did not have the benefit of invisibility, so Korg pretended Anlon was his prisoner, by loosely binding his hands. The hobgoblin guards bought the ruse hook, line, and sinker, and let Korg and Anlon in. The two quickly caught up to the others, but not before fighting the hobgoblin guards. Korg and Anlon were busy discussing how much they should bet on whether or not Korg could take the hobgoblins out by himself. The hobgoblins kept trying to interject with their longswords, but Korg turned and simply bashed their skulls into one another so that he could concentrate on his conversation with Anlon.

The party decided that quiet and stealthy was not the way to go, so Anlon cast thaumaturgy on Korg to make his footsteps rumble like earthquakes and his voice to boom louder than normal. Korg opened the door into the second level of the prison and combat ensued. Acedia, still invisible, found the prison register and easily located Aeon, who was on level 3, cell #16. Daxis and Aeros moved downstairs, only to find that their invisibility blinked out. Level 3 was the area of the prison where the magic users were imprisoned, and a powerful anti magic field was erected to make sure there were no shenanigans. Fierce combat ensued. Acedia “suggested” to one of the guards that they unlock Aeon’s cell, which it did. Daxis freed several of the magic using prisoners, and Anlon did the same, blessing the prisoners, supplying them with weapons from the corpses of the dead guards, and sending them to the first floor. Korg valiantly managed to stave off the guards that came pouring in, no doubt being tipped off by the thaumaturgy spell that made Korg’s voice boom as if it were amplified by a megaphone. After Aeon was freed, Daxis handed him an invisibility potion, and Aeon was off.

The party managed to escape. The guards were busy with the sorceress upstairs who was pelting them with acid arrows and magic missiles, as well as the prisoners who were infused with the power of KhulDul. The party booked it back to the Bloody Raven. The north western part of the city was ablaze and there was chaos in the street, so making it back to the inn was not difficult, especially since Korg knew the streets well. Upon arriving back, the party decided to relax for a bit. They received word that Aeon was found nearly dead in the street, and that luckily Mathe had found him and brought him back the resistance underground. The resistance requested that the heroes meet immediately.

The party arrived at the resistance underground headquarters. Aeon was in bad shape, but stable, and Emil heartily shook Anlon’s hand, thanking him for everything the party had done. A woman’s voice rang out from the darkness. “Yes Anlon, thank you for leading me straight to the resistance.” The party turned and saw a woman with fiery red hair and a scantily fitting outfit standing at the entrance to the sewers. “I never figured that the resistance would walk up and shake my hand, but here we are.” Acedia recognized the woman as Mayvin, Eon’s paramour from the library. Mayvin smiled. “In one fell swoop I get to destroy the resistance. I have something special for you all, as I know just how all of you fight. After all….” Mayvin snapped a finger and transformed, into Thalzul, the second in command for G’ruumsh. “I watched you all fight in the crucible of fire. I will take this city once you are all dead. Your heads will please Lord Wrath!” Assassins literally melted in from the shadows, and combat ensued. Mayvin unleashed a pair of eldritch beams, one blue and the other white, while Daxis fended off the onslaught with eldritch blasts of his own. Daxis’ and Mayvin’s beams collided, crackling energy filling the room. The assassins were quick to poison and blind their adversaries. Acedia had special difficulty with one wearing a special metal helmet, and found that her mind powers had only so much effect.

Mayvin seemed to have two demeanors, one calm, cold, and collected; the other was wild and unpredictable. Mayvin made a low incantation, and waved her hand at Korg. Korg’s mind was besieged with feelings of rage, as if a being of pure, cold hatred reached straight into his brain. Korg, not in control of himself, turned on Anlon and beat the priest unconscious. The battle was difficult. Aeros fell as Mayvin unleashed Hellish Rebuke, bathing Aeros in painful red lightning. Just when the battle was looking grim, Korg managed to finish off Mayvin with several brutal attacks with his axe, while Acedia tortured her enemies with psychic powers. Bloodied and bruised, the heroes were victorious, and Mayvin’s corpse was consumed by magical red fire as she lay dying.

Aeon was eventually nursed back to health and the heroes stayed with the resistance. Once Aeon was up, he called for some paper and a quill. “During my research I found several books that I think hold the key to defeating the Lords of Sin and freeing Alterone once and for all. I did not want the books to fall into enemy hands, so I committed them to memory. So much of what we knew about the past was lost when the Dark Folk burned all of our ancient histories. Here, first I’ll begin by drawing a map of Arafel…” Aeon drew a map of the kingdom of Greed as it had been 500 years ago, before the dark occupation had ever happened. The most notable portion of the map was the great forests that once filled Greed, and something called the “Shrine of Tal Allustiel.” Anlon also pointed out that he thought he saw “Wawmar” which was the great city of the Dwarves that was lost during the Dark Occupation. Aeon also began to tell a story, one that took place around the same time the map was created. It was a story of a group of pilgrims that were heading to the province of Alterone (modern day Wrath), on a sacred journey to witness a great gift the Elves were bestowing upon the kingdom of Alterone….

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The Meeting of the Council
Ties that Bind

After having escaped the mysterious red orc with their very lives, the party regrouped along the road and headed back to Kerfalazud. The party reconvened at the Bloody Raven, but everyone (except Korg) recognized that Kerfalazud had somehow changed. The church of Voth, which had once been the main building in the northwest of the city, had been moved to the southeast, where the graveyard had been. Also, the status of Tazluth, the great orc hero, was gone and replaced by a small garden. After reconvening at the Bloody Raven, Mathe arrived and was glad to hear the mission was (mostly) a success. However, Mathe informed the heroes that the resistance was not necessarily going to help; the party would have to convince the leadership of the resistance to join.

Daxis did not like this news one bit. The party drug Mathe downstairs and tied him up to a chair. Aeros convinced Daxis not to stab Mathe through the leg, however, Aeros stayed downstairs, making sure Mathe understood the gravity of his lie. Daxis went back to his room to study, and finished deciphering the text left by Aeon, and finally became fluent in ancient Dwarven and Ancient Elvish. The book was a book of poetry, and while reading it, Daxis caught a passage talking about a “Princess Aya.” He wondered if it could be the same person as the elven woman he encountered in the past.

Night fell, and Mathe led the party into the sewers where the leaders of the resistance were to convene. Mathe and Daxis stayed far apart. Mathe introduced the party to Emil, the leader of the resistance in Kerfalazud. Emil was a small man, not much taller than 5’6, and skinny, with piercing black eyes. The party chatted for a bit, told Emil of the red orc and the gunpowder plot with Nea, and asked why did Emil’s cell not know about the gunpowder plot in the first place? Emil’s answer was quick: Korthor was the leader of the Ekruup cell and he and Emil did not get along. As far as Emil was concerned, Korthor was a bull headed braggart and loose cannon who would get them all killed. Anlon asked how the resistance expected to get anywhere if all they did was sit back? A loud and boisterous woman standing at almost 6’4 came by and slapped Anlon across the back with a mighty blow.
The woman introduced herself as Inia. She was a muscled looking warrior woman. Inia said she preferred action to words and would support anyone who would help the resistance in that regard. Aeros inquired about the rest of the council. Besides Emil, the council consisted of Inia, Sogor, Mathe, and Erath. Sogor and Emil were founding members of the resistance, and Mathe had been with them early on as well. Inia was newer, but determined to bring down the orcs and the sins. There was one more man, named Rennet, who was not himself a member of the resistance, but held great sway because of his skill. Aeros and the party addressed the council directly. They told the council of their plan to rescue Aeon, namely, creating a scene and then using Daxis’ invisibility powers to escape with Aeon amidst the chaos. The council soured on the plan, except Inia, who enjoyed the thought of bathing in orc blood. Emil thought the plan to be extreme, but he did not want another resistance member to die. The council retired to their chambers to deliberate, and the party was allowed to talk to the council members to plead their cases in person.

Anlon and Aeros first paid Emil a visit. Anlon pleaded with Emil to reconsider his relationship with Korthor. After all, the orcs were the real enemy, not humans ,and Emil had built an impressive network of spies. Anlon noticed a picture of a beautiful woman on Emil’s desk, and recognized it as the rebel woman who had been executed in the town square. After some persuasive words from Aeros, Emil agreed to send word to Korthor and share some of his network’s intelligence. After all, it was Emil’s network that had known that the sins were sending something in the caravan, a vital clue to finding the red orc. Emil also promised he would support the heroes in the council.

Aeros, not quite satisfied, decided to meet with Mathe next. The party made sure Daxis was otherwise occupied. Mathe was in his quarters, using a large sack as a punching bag. His wall was lined with all manner of sharp weaponry. Aeros calmed Mathe down and discussed their plan. Mathe was disposed to following the party. Mathe said he would lend his power. The next stop was Rennet, who was sharpening his sword in the main area. Rennet was a man of few words, and barely acknowledged the heroes when they came over to meet him. Korg stuck out a hand in friendship, but Rennet grunted and didn’t acknowledge the half-orc barbarian. Aeros did the talking again, and convinced Rennet that he and the party were dependable and wanted action. Rennet would jump at any opportunity to put an arrow through an orc’s eye. The party had his support. Anlon was willing to call it a day, but Aeros said they must seek out Sogor’s support as well. Even though they probably had the votes to go through with their plan.

Sogor was in his study, creating small illusions for fun. He had created an ornate, small music box which played a haunting melody. Aeros approached Sogor, breaking the young sorceror’s concentration. Sogor introduced himself meekly. He was a tiny man, very pale, and spoke in a low tone. He said that as a child he had great magical ability, and that he enjoyed creating illusions to fool people. Aeros convinced Sogor the party was sincere in their efforts and that Sogor should support them.

When the council reconvened, the party’s plan to rescue Aeon was agreed upon. Emil even went as far as to allow the party the use of two members of the council who would help the party and lend their aid. The party chose Rennet and Sogor. Sogor normally did not go out on missions or put himself in danger, but Aeros’ stirring speech reminded him of his duty. Mathe reminded the heroes that G’ruumsh was having another “Crucible of Fire” contest that evening, and that Mathe thought something strange was going on with the fights. The party had missed one of the events while they were out, but Mathe went. Mathe noticed that that evening G’ruumsh had live prisoners fighting in the ring, and when they were done, the prisoners were sent off. Mathe suggested that during the next crucible, the party investigate.

The party returned to the inn and took care of the day to day business. There wasn’t another chariot race until the next week, so there was nothing to do but wait until the crucible of fire match. G’ruumsh’s lackey came right on time, and the party was led to the usual place. The decor had changed somewhat. This time, G’ruumsh had his own throne overlooking the arena, with skulls adorning the hand rails. Black torches and symbols of Voth lined the walls. Dolvion and Mathe decided to wait until the crowd got whipped up before sneaking off. G’ruumsh arrived, wearing black robes, whipping up the orcs and the (few) humans in the crowd. His second in command, Tana’kh, was decidedly displeased. G’ruumsh asked who was brave enough to step forward to suffer his trials, and Daxis boldly stepped forward. The crowd got worked up into a frenzy, and Mathe and Dolvion snuck off. G’ruumsh opened his speech with the phrase “War is hell. Today, I will see how you survive hell.” The arena transformed into a hellscape. There were lakes of fire with human bodies bobbing up and down in agony. There were other humans chained to rocks, being eaten alive by indescribably creatures. The party was beset by a chain demon, a fearsome demon bred from the hellish realm of torture, bearded devils, and a Vrock which had swooped in from the sky. The party battled it out fiercely while Dolvion and Mathe made their way through the cave. They eventually found two hobgoblins wearing prisoners garb. Mathe and Dolvion quickly dispatched them, and fought some more hobgoblins before finding a strange door. Dolvion snuck up the stairs, and was shocked to find that the underground passage was in fact an entrance into the prison!

The party in the crucible survived their encounter, special thanks to some powerful attacks Korg was able to unleash. Korg used his “reduce person” spell to smash a bearded devil into a pancake, and send its head flying towards G’ruumsh, who roared out loud at the gross display of barbarism. Dolvion and Mathe returned, spoke to the party about their findings. The crucible of fire was over, and the party returned to the inn. Aeon was to be executed tomorrow, and they had a scant few hours left before they have to act.

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Caravan of Secrets
A new kind of orc?

The mood at the dock was tense for a moment, as the inhabitants of Trebizond were confused. Daxis activated his swarm of insects and, with his eyes glowing, commanded everyone to run. Which they did. The citizens of Trebizond panicked and scurried away, while the orcs on guard were confused. Do they need to take orders from Anaeus now? Watching all of this from the local bar, Korg and his caravan mates, Elee and Pell, were watching with excitement. Pell slipped away out of sight, which Korg saw, but paid no attention to it, reading his “Speel Buk” to prepare his spells for the next day. Korg asked Elee what was wrong. The female orc’s jaw was practically on the floor, her body frozen in place.

Montgomery went up to the huddle of orcs to listen in on their conversation while a very portly man waddled his way down from the dock offices. It was Gant, the owner and manager of the docks. Gant was a very fat man and short man wearing gauche necklaces and gaudy rings. He demanded to know what all the commotion was about. Daxis simply turned to him, eyes glowing, demanding that he leave immediately. Gant fell backwards in terror, pleading for his existence. The merchant ran back into the office. Montgomery went to talk to the orcs to convince them to leave, which was aided by Daxis commanding them to obey his orders. Orcs love taking orders, so they packed their things and left.

Daxis went into the office of the docks, because Gant had clearly not gone in the direction of “out of here” and wanted to see what the merchant was up to. Gant had unlatched a secret door and was busy stuffing his worldly possessions in a sack. Daxis reiterated his desire for Gant to leave, and Gant hurriedly left, leaving a trail of gold pieces and gems behind him as he bungled getting his sack of valuables over his back. Meanwhile, Korg had exited the bar as Elee seemed to be interested in talking with Daxis, but was too afraid to approach. Korg met Montgomery, and they had a rousing conversation about intricate and detailed legal philosophies. Montgomery invited Korg to join the party, saying they could use a man of Korg’s ability. After all, Korg had introduced himself as the greatest orc sorcerer alive. Korg reminded Montgomery that he was under contract with the merchant caravan, and that he very well couldn’t leave his job. Montgomery looked at the contract, which was basically a standard orc contract that indemnifies the merchant owning the caravan from any accidental disembowelment, and Montgomery simply declared the contract null and void, and tore the contract to shreds. Korg was fascinated with this new concept

Daxis walked back outside. He and Aeros had searched Gant’s office and found his ledger. It appeared that the caravan had been having some problems. The wheels on the wagons were mysteriously removed from the wagons, which meant they had to be prepared. Add to that the freakish inclement weather, and the caravan had been waylaid. Half the goods were sent with the first ferry, and the other half of the goods would be sent tomorrow morning. As Daxis walked down from the office back into the main area, Elee approached him. She wished to speak with “Lord Anaeus” alone. Daxis led her back up into the office. Satisfied with himself, Daxis kicked up his feet on the desk and leaned back, arrogant grin on his face. Elee fell on bent knee, and asked lord Anaeus had he come personally to oversee the delivery of “the item” from Lord Wrath? Daxis played along, and said yes. Elee seemed miffed that apparently she alone wasn’t trustworthy enough to oversee the operation, but did not wish to question “Lord Anaeus.” Daxis commanded Elee to leave, saying that he would take over things from here. Elee acquiesced, and left Trebizond.

Alone, the party decided to check out the warehouse and see what was in the shipment. All of the doors into the warehouse were locked shut. Korg decided to cast one of his “spells.” Screaming “Knock!” Korg managed to punch down a solid steel door and break one of its hinges. The party easily found where the crates of the shipment were kept. Korg tried desperately to remember “C6,” but could only get the 6 down. Aeros rolled his eyes, shipment ledger in hand, and pointed out where the crates were. Opening up the crates, the group found several magic items. Jorn, the merchant who owned the caravan, had hired a group of 3 treasure hunters to track down magic items and then give them to Jorn to sell them off. While Daxis was rummaging through the stuff, Korg tried to warn him that a shadowing figure wielding a rapier was creeping up behind him. The figure screamed “Your head will bring me great glory, you fiend, Anaeus!” The figure slashed Daxis across the back. Korg took his club from his back, and screamed “Summon Lump!” bashing his enemy over the head twice. Korg looked up, and saw his companion Pell, lying on the ground, blood streaming from her head.

The party relented. Daxis took out one of his hand axes and brandished it in Pell’s face. Korg asked what Pell was doing here. “My name isn’t Pell, it’s Nea.” Montgomery leaned in as well, playing the good cop. Nea revealed she was a member of the resistance, and had smuggled gunpowder on to the merchant caravan to be delivered to Kerfalazud. The gunpowder was necessary because K’rash, the orc who had led the initial invasion of Pride, was planning something big, and Greed was next. If Nea had to lay down money, she would pick Kerfalazud as the first site of military action. Daxis pointed out to her that they were sent by the resistance, so why would the resistance send people to attack a caravan with stuff they were smuggling on it? Daxis just went back to checking what goodies there were in the cargo, while the rest of the party conversed for awhile. The next ferry wasn’t scheduled to arrive until the next morning, so the party figure it would be best to get some rest. Daxis instructed Anlon, Dolvion, and Acedia to put all of the goods on a wagon and head back to Kerfalazud, they’d catch up later.

Rest would have been nice, had the ferry not left from the northern shores early and arrived in the evening. Aeros was the first to spot the ferry and alerted the rest of the party that they should put their plan into motion. The ferry docked, and M’ruth, the caravan leader, was barking orders at the goblins below to start unloading. The party positioned themselves to lie in wait, while the goblins unwittingly opened the dock bay doors, setting off a carefully laid trap made by Daxis, causing the gunpowder kegs next to the bay doors to explode, spreading fire and oil across the dock. The party got the jump on their adversaries, and battle ensued.

Korg and M’ruth clashed axes in battle, sparks flying as they landed blows that would have killed a lesser being. Korg also got to show off his spell, “magic missile,” which is a javelin he painted purple. Montgomery got off some biting remarks (to no avail) and also managed to break his crossbow. Daxis and Aeros took out one of the treasure hunters, a heavily armored fighter, while Korg took out the wizard Theo. Nea stayed on the roof and picked off adversaries with her crossbow. After the battle was won, the last treasure hunter, Anya, was allowed to go free, after she dragged herself from the river when she tried to run away from Montgomery (of all people).

The party made its way on to the ferry. There were a few goblins running about, but they were not going to get in Daxis’ way. After some searching, the party found some more magic weapons, loot, and of course, tons of gunpowder the resistance had smuggled in. Daxis found a large crate in an area that didn’t necessarily belong to the caravan, but was written in the same handwriting. He figured it was someone who didn’t want their goods linked with the caravan. Opening the box, Daxis and the party were astounded to see a red orc in a glass case. “Orcs come in black and green,” admitted Korg. The body seemed to be lifeless. Inside the box were some alchemical ingredients, one of the most notable being Arathol root, which Aeros noted in the cargo manifest. Arathol root, according to Anlon, was a very rare plant that only grows in the northern part of Gluttony.

Daxis tried to burn the creature with fire. It seemed to have no effect. Korg picked up one of the hands and played with it, saying “See? He is dead? There is nothing…” and immediately the hand grasped Korg and flung him like a rag doll into a pile of crates. Aeros began to smell smoke, and noticed that a fire had broken out. The party ran from the boat like mad, and Montgomery and Aeros were able to come out unscatched, but Daxis and Korg were not so lucky. Aeros looked up, and saw the flaming bodies of Korg and Daxis shooting through the air like meteors above, landing straight on the docks. Korg willed himself up out of unconsciousness, while Daxis was barely hanging on. Montgomery turned and saw the orc emerging from the flaming wreckage of the ship, literally on fire, it’s wounds healing even as the flames consumed it. The party decided it’d be best to find some horses and run away as fast as possible. The party found a pack of horses and got on, but Montgomery couldn’t get his to move. The red orc emerged, and from its hand a beam of red energy sprung forth, burning Montgomery and flinging him off his horse. The red orc fired another beam, narrowly missing Aeros, but was so hot that the gravel and dirt had turned into glass. Korg ran by and picked up Montgomery and flung him on the back of the horse, and turned to leave when none other than Elee and the orc guards from the pier were in front of their escape path.

Daxis took whatever was left of his Wrath uniform and flung it to the ground. Elee screamed “YOU TRICK ME! KILL THEM ALL!” The party began high tailing it out of the other side of the town, dodging a hail of arrows. The red orc turned on the other orcs, burning them alive, melting flesh from bone. The party used the opportunity to escape, and rode for an hour until they could find a small clearing. The party set up camp and rested. Nea was angry that not only did the gunpowder on the boat get destroyed, but also the gunpowder in the warehouse was left on a wagon back at the docks. Daxis just glared at her before going to sleep. The party rested shortly in the glade, until leaving to go meet back up with their compatriots, and possibly deal with whatever horrors the red orc might conjure.

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Back to the Past
A baby in trouble

After returning from the Crucible of Fire victorious, Daxis and Anlon interrogated Mathe in their “cold room” back at the Bloody Raven. Mathe revealed he was a member of the resistance in Kerfalazud. Mathe knew nothing of Eon’s arrest, but it did not surprise him, as a member of his own resistance cell had recently been executed. The resistance in Kerfalazud had most likely been infiltrated or compromised in some way. Anlon asked if Mathe knew of some way to help Eon escape from prison. Mathe thought to himself a moment, and said that his resistance cell would most likely ask for help, and they’d help in kind. I’ll scratch your back if you scratch mine. Anlon and Daxis told Mathe to meet them at the Lion’s Head Inn the next morning after Mathe had gone back and spoken to his superiors. Mathe left the inn, but not without Daxis going invisible and following him. Mathe had snuck over to a grate in the southeastern section of time, an area the Dark Folk had forgotten, produced a key, unlocked the grate, and went into the sewers. Daxis pursued no further. Back at the inn, Aeros was enjoying a relaxing evening, when he was absolutely sure he saw the figure of a female clad in black on a nearby rooftop. She disappeared as soon as she was seen. Daxis investigated, and found that whoever it was used both an invisibility spell and a scrying spell. Slightly unnerved that even more people were spying on them, Daxis and the party returned to the inn and relaxed the rest of the evening.
Acedia had awoken from her slumber and Montgomery had returned from his debauchery. The party convened in the morning and headed to the Lion’s Head Inn, the tavern of choice for the blues. A well-dressed merchant was awaiting the party at a large round table. After an order of coffee, the man leaned in and revealed himself to be Mathe in disguise. Mathe agreed to let the party do a job for the resistance, and if successful, the resistance in Kerfalazud would have enough trust in them to help them free Eon. Mathe explained that there was an important caravan carrying goods from the town of Melfthis to the north. This caravan most likely had supplies and gear that would invariably aid the dark folk. The caravan was owned by a rich merchant named Jorn. Jorn is well known as not just a collaborator with the dark folk, but a human who is supportive of their rule. The resistance wants the party to procure the caravan’s supplies for the resistance, through violence if necessary. Mathe could not offer too much information about the troop complement, just that Jorn was a fairly rich merchant and could afford able body guards. The caravan was due to arrive at Kerfalazud in 2-3 days depending on how fast the caravan moved. The caravan would have to cross a river at two different points, and come south down the Gold Road to Kerfalazud. Mathe would allow the party to decide how best to proceed. Anlon sent a message to Auria and asked her to use any resources in Melfthis to try and get info on the caravan. Auria replied they had 3 resources, and that she would set them to work immediately.
Daxis and the rest of the party came up with a plan to make sure that the attack on another party, namely Wrath, rather than the resistance. The party managed to procure several uniforms for foot soldiers, and with a little help from Aeros, Montgomery was able to create some excellent forgeries of marching orders. With their gear set, the party set out north on the Gold Road, unsure of the exact schedule for the caravan, but knowledgeable in its general path. The trip northward was mostly monotonous. The border with Gluttony was sealed off months ago, all trade with Pride and Gluttony had essentially been halted, so there was little traffic for merchants going to and fro on the northern Gold Road. The landscape of Greed was one of parched earth and little vegetation. It had been quite some time since the last rain. As the party moved forward, a huge storm seemed to gather as if from nowhere. The storm was strange. It had an intensity and fierceness unlock the other storms usually experienced in Greed. The rain came down in hard sheets and the wind was intense. The party quickly took refuge in an old house, half of which had crumbled due to the passage of time, but the other half proved useful for shelter. The party lit a fire and tried to cover themselves as best they could, as the rain was still dripping through the eaves in the roof. The house itself was bare. There was the remnants of a broken desk, and a picture frame with no markings and no picture inside; no doubt rotted away by the passage of time. Daxis kept a watch at the window while the rest of the party slept. As the night wore on, Daxis felt a strange sensation coming over him as his eye lids got heavier and heavier. Daxis tried to wake up his sleeping comrades, but to no avail, and soon, Daxis drifted away into slumber himself.
Daxis was the first to wake up. He scanned the room, and was shocked to find himself in the same house, except very much intact. The floor was carpeted, the walls were restored and looked as if they had been recently constructed, and the picture frame on the wall showed a portrait of a family. Peering out the window, one could see a beautiful, verdant forest and green grass, nothing like the barren terrain of Greed. Daxis stood up and began waking his comrades, utterly befuddled as to what was happening. To his left, there was an elven woman, injured, laying on a table. The sound of someone rooting through drawers and cupboards came from the adjoining room. Daxis, Aeros ,and Dolvion headed to what appeared to be a kitchen, while Anlon and the rest of the party tended to the wounded elven female. The elf introduced herself as Aya, and she had been stricken by an orcish curse. A black pulsating blob had latched itself to her side. Anlon cast remove curse, and was shocked that he was easily able to summon power from his god Khul-Dul. Anlon removed the object, but Aya was still weak from the orc poison and dark magic. Montgomery tried to speak with her, but was surprised her Elven was archaic and used a lot of vocabulary he was not familiar with.
Meanwhile in the kitchen, Daxis walked in on an older man, possibly in his 40s, rooting through cupboards and drawers looking for something with haste, while a woman was swaddling an infant while sitting at the kitchen table. The man turned around, shocked that there was someone else in the house, and asked if Daxis and the party were intruders. Daxis found the man’s dialect to be nothing like the Greed dialect he was used to. The man spoke some archaic form of the Greed language, which Daxis was knowledgeable enough in to communicate. Dolvion followed along while Aeros was totally in the dark as to what the conversation was about. The older man grabbed an axe and told Daxis to get out, and Daxis instinctively pulled out a knife and began threatening the man as to why he had kidnapped them. After a tense few minutes, the old man relented, and told Daxis he and his wife Maria were being chased by orcs through the forest and that they were hiding in their house. Meanwhile, Aya was having a difficult time communicating with Anlon who knew neither the Greed dialect nor Elven, but they managed to communicate in pidgin Dwarf. Aya turned to Aeros and used a detect alignment spell. “You are a warrior of Kantor. Here, if the orcs come for our lives, use this.” Aeros, embarrassed that Aya essentially given away what he had long hidden, took the light orb from Aya. “Concentrate. Visualize yourself using it as a weapon.” Aeros closed his eyes, and imagined a great axe. The orb pulsated and spun, and within moments, a great axe made from pure radiance sprung into being. The weapon was lighter than a feather and shone brilliantly, the light itself ebbing and flowing like water.
The party didn’t have much time to ask further questions before a raiding party of goblins appeared from the forest, flanked by a large, menacing troll. Battle soon ensued. The party used the cover of the windows to use their long range attacks. Aeros found that he could change the form of his light weapon with just a thought, and changed it to a crossbow and back to a great axe when the need suited him. The light weapon tore through the flesh of the dark folk with ease. Things looked bleak when the troll went into a berserk rage and managed to knock Aeros unconscious. To make matters worse, Daxis tried using his eldritch blasts, but quickly found that he could not summon his powers easily. The battle was fierce, but the party emerged victorious after wiping out the goblins and burning the troll’s corpse to a crisp. With a few minutes respite, the party returned inside. Anlon sought to mend the damage to the house while Daxis asked Aya exactly what was going on. Aya explained that the Orcs had conquered Therazuul (Daxis had never heard of a city by that name) and had executed the entire royal family, save for the baby the woman named Maria was holding. The prince was the last of the bloodline of the Ellendir family. The man introduced himself as Lor ack Matheus, and apologized for brandishing an axe. Lor, Maria, and Aya were trying to help the prince flee Therazuul, but the orcs were hot in pursuit. Daxis reasoned that the party had traveled back in time, 400 years to the times of the fall of the kingdoms of Alterone. Within a few minutes, the sounds of war drums could be heard outside. An orc wearing shaman clothing, the skulls of small animals laced together into a necklace, and a large gnarled staff appeared from the woods. “Never leave a goblin to do an orcs job.” Aya went unconscious, the poison from the orcs curse leaving her weak and vulnerable. The party proceeded to defend themselves from the coming onslaught.
This time, the orcs prepared a sneaky back attack, launching themselves through the back windows and into the living room where the prince and Maria were held. An extremely tense battle ensued. The party brought to bear all of their resources of spell and sword. Daxis focused, managing to keep control of his powers to their fullest extent. Acedia, surprisingly protective of the young prince, brought to bear the full fury of her psychic powers. Montgomery used his powers of illusion to trap the two ogres flanking the shaman with a spell, entrancing them with swirling colors. Anlon summon the full might of Khul Dul into a swirling storm of flying hammers. The orcs fell to the wayside, but the orc chief managed to knock out Daxis and mortally wound Maria. “Our attack is meaningless if we don’t kill the child!” The young prince lay there, crying in his swaddling clothes on the floor. Just as the orc chief raised his axe to deliver the killing blow, Daxis leapt on to his back and jammed his dagger straight into the orc chief’s throat, green flames shooting out and sparking straight into the orc’s body. Aeros had already obliterated the orc shaman, combining the might of his light weapon with the holy power of Kantor, and releasing bursts of pure radiant energy from his light crossbow. The party killed the last of the ogres and orcs, allowing none to escape.
Maria went into the adjoining bedroom and showed the party a large chest filled with riches. She thanked the party profusely for saving them from certain death. Aya found her way to her feet to properly thank her saviors. Aeros turned to her and asked who she was. “You don’t know? I am Aya of the Eluhir daughter of—-“ her sentence was cut short as reality faded away and the party found themselves back in the abandoned house. The party awoke at the very crack of dawn on the 9th day of the 7th month. The checked their bodies, and found that if it was a dream, it was a very real one. All the wounds they had incurred, all the damage they had taken, and all of the magic they had let loose was real. Daxis immediately found the lock box underneath the floor boards of the house and procured a very large sum for the party. Acedia looked at the picture frame, and this time saw the words “Ellendir” inscribed in them, and a patch of the family portrait, still ravaged by the sands of time, but fairly intact.
The party deliberated for a moment. Montgomery had found that there was no sign of a caravan having been on the road. The ground was muddy and tracks could be easily seen. It had been a day, so it was unclear whether or not the party would meet the caravan on the road or have to go further. If they did find the caravan on the road, they were spent from fighting with the orcs to be able to do much. The party elected to rest for the day and set back on the road. After several hours of walking at a pretty good pace, they reached Trebezon, a small port settlement overlooking the Denez River. The port looked rather large, enough for two large boats as well as some smaller skimmers. No ferries were sighted. From afar, the settlement wasn’t much to look at. Near the docks was a large building with a warehouse attached, most likely an office of some sort. There were small restaurants and inns, some lining the water front, and there were people going to and fro, buying, hawking their wares, trading, etc. It was unclear if the caravan was on its way, but it had most likely not already left. Daxis and the rest of the party put on their Wrath uniforms and concocted a bold plan: Daxis would pretend to be one of Wrath’s 12 commanders flanked by a contingent of Wrath soldiers, and commandeer the port as part of a forward vanguard of Wrath forces. Daxis entered the square in full view of most of the population, and in a loud voice, boomed “I am Amaneus, Commander of Wrath. I hereby proclaim this area to be property of Wrath himself!” A hush went over the area.

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Off to the races!
Chariot racing for a new and younger you

It was the 6th day of the seventh month Reannos and the party was resting in their new property, the Bloody Raven. Dolvion was excited for the chariot races and had his blue sash at the ready. Daxis was spending the morning deciphering the tomes left behind by Eon, and was making some headway in translating the ancient Elven and Dwarvish. Acedia was hibernating, celebrating one of the kingdom of Sloth’s most important holidays: the Festival of Many Dreams, while Montgomery was out and about, doing God knows what. The party headed over to the coliseum amidst the hustle and bustle of the city. Passing the city square, the party caught sight of prisoners being transported in cages towards a guillotine that had been set up in the city square. A large orc with a top knot ordered a young woman brought onto the stage. “This woman is a member of the resistance. She tried to destroy us, the great kingdom of the sins, but she was weak! And weakness deserves death! Hail Vornoth!” Some in the crowd cheered, and Daxis and Anlon made mental note of who those people were. Regretting that they could do nothing but watch, the party continued on to the coliseum.

The coliseum was not especially busy as it was just a day for new gladiators and entrants. The “Blues” were already outside, drinking and partying, and they were elated to see Dolvion walk up, sporting his solid blue sash. Dolvion was pointed to go speak to Leera, master of games, who was responsible for registering new entrants and general management. Leera was a broad, large, and in charge. Dolvion registered and was told to speak to Mormon, the stable master and manager of the chariot races. She recommended that Aeros accompany Dolvion as his chariot defender, all the while rubbing up on Aeros, much to his chagrin. Aeros also signed up for the contest of strength later that afternoon.

Dolvion met Mormon, the charioteer manager who showed Dolvion some of his higher quality (i.e. expensive) chariots. The first chariot was a “Dwarven chariot.” Anlon inspected it, and went into a fuss about the obvious fake. “No self respecting dwarf would craft something like this on his worst day!” Embarrassed, Mormon showed off a few more chariots, and with Daxis’ masterful bargaining skills, Dolvion procured himself a chariot and two horses. After some shopping for proper ranged weapons for charioteering, Dolvion and Aeros got into position. The other racers were also getting into position, most notably, a very strange looking old man with a full head of white hair, poofed out as if he had been hit with an electric shock. Even stranger, he had no defender. The other notable charioteer was Mur’agh, a huge orcish woman with black pigtails. Her chariot was being pulled by two large winter wolves with a rather burly orc male as defender. Dolvion and Mur’agh exchanged “pleasantries” before the race, to which Mu’ragh replied that she would “paint the walls with your gore.” Mur’agh then displayed her red sash. Anlon positioned himself in the pit with the other mechanics, ready to repair Dolvion’s chariot if need be. As manager of the team, Daxis was allowed into the manager’s viewing booth which was in the first row. Not as luxurious as the sky booths for the more wealthy managers, it was still fairly comfortable. One rather burly man in the manager’s box was screaming for “Reggie” who was going to make his debut today in the races, while another man, rather slender and haughty, simply sipped at his wine glass and enjoyed grapes, as if the result of the race was a foregone conclusion.

With a sound of a gong and a wave of the flag of Greed, the chariots were off. Except Mu’ragh, who was having an especially difficult time getting her wolves to move, whipping them furiously. The chariot race was furious and fast. Aeros made good use of his glaive and nets to try and keep foes off balance while Dolvion kept the horses under his control. The wizard “Reggie” proved to be a rather haphazard driver. His translucent glass chariot was difficult to maintain. At one point, Reggie was shoved aside by an invisible force, which quickly took over the reins. Meanwhile, in the pit, Anlon, disgusted by the goblin team, decided to start a fist fight in the pit. He picked a fight with one of the goblins, tripping him and letting the creature land on his anvil, when he brought down the full force of his hammer. Mu’ragh was again trying to get control of her chariot, when her own wolves turned on her and attacked. Dolvion and Aeros tried their best to keep their chariot from tipping over. Reggie proved to be a rather uncontrollable sort. One pair of charioteers calmly took the lead though, while Dolvion and Aeros could only watch. The charioteers who were in the lead (Etholeth and Ian) managed to knock down one of Dolvion’s horses, and their speed was drastically reduced as the horse fell to the ground and broke its leg.

As the charioteers rounded for another lap, Aeros “commanded” Reggie to take over the chariot, knocking his invisible servant out of the way and commandeering the chariot for himself. Reggie activate the special ability of his chariot, the “flaming” chariot, which greatly increased his speed, but clearly at the expense of control. Reggie’s chariot sped across the race track, leaving scorch marks in its trace. Dolvion and Aeros continued, however, without a horse they were starting to fall behind Etholeth’s team, while Mar’agh was close behind them, ramming her chariot into theirs at every opportunity. Aeros gave as good as he got, and aimed his glaive attacks at Mar’agh’s winter wolves. Rounding another corner, Anlon had bested several goblins in a fist fight, and with the help of the other humans in the pit, fashioned what Anlon lovingly referred to as the “goblin cannon,” throwing unsuspecting goblins onto the track where they would prove to be deadly obstacles for oncoming charioteers. Etholeth nimbly jumped over the goblin, while Mar’agh wasn’t quite so lucky. Disgusted with her defender, Mar’agh literally kicked him out, screaming “You are useless!” As they were nearing the end of the second lap, Aeros brilliantly stuck his glaive in the wheel of Etholeth’s chariot, breaking the wheel and sending the charioteers hurtling forward into a wall without a wheel. Etholeth’s team had managed to prop the chariot up on a stick and were attempting to drag themselves, but to no avail, as Mar’agh lost control of her chariot, sending the chariot portion flying over the wolves drawing her chariot and, like a missile, was flung into Etholeth, leaving the charioteers nothing but a bloody stain along the side of the wall. With most of the racers either dead, unable to move faster than a brisk pace, or without a chariot, Aeros and Dolvion were declared to have won the qualifying round. Anlon took Mar’agh’s bloody sash as a prize for the blues, draping it across their lodge in the coliseum.

Later that afternoon, after some beers and celebrating in the hall of the Blues, Aeros participated in the test of strength. The competition wasn’t as fierce as the chariot races. The first challenge was to leap across a chasm filled with magical water. Aeros and several of the other contestants made the jump easily. The last competition was to lift magical cubes made from some dense matter. Aeros won the contest easily. His only real competition suffered a hernia and had to withdraw. Aeros and Dolvion were admitted as professional charioteers. Anlon set about upgrading Dolvion’s chariot at his workshop in the guild, hiding it behind a curtain so that no one could see his masterpiece before it’s time.

On the way back to the Bloody Raven, Anlon noticed that the orcish guard was out in force, picking up the strays, vagabonds, and lepers off the streets. Anlon helped an old man, seemingly insane, off the street and into the Bloody Raven. Daxis was disgusted by this clear and blatant act of charity, but Anlon explained all the people they helped would owe them a favor. Anlon picked up a few more people and took them to the Bloody Raven where they had a warm meal. Anlon wasn’t convinced entirely by the old man’s crazy act, and conferred with Daxis. When Anlon came back to question the man, he was gone. He had apparently taken a kitchen uniform and disappeared through a hallway window into the city. Suspicious, Daxis invited Una downstairs to a cold room, where he and Anlon interrogated her, suspecting that she wanted revenge for losing her bar. Una wasn’t lying, she really had no idea who the old man was and what was going on. Not wanting to take any chances, Daxis ordered the kitchen staff to clear the restaurant of all the prepared meals and anything they were currently cooking, and made new meals for all the patrons. Wary, the party went to bed.

The next day, the party mostly rested, Daxis continued his research, making some headway. Night fell, and one of G’rumsh’s soldiers appeared at the inn to lead Daxis and his crew to their new “special venue.” The party headed to the western wall and into a guard tower, where the guard revealed an underground passage leading into a cavernous area beneath the city. The area itself was huge, most likely carved out from years of erosion from underground rivers. After some walking, the party caught sight of a huge crowd of orcs, goblins, and other dark folk, as well as a group of humans who were standing off to the side. There was loud cheering and whooping, amidst cries of “Kill him!” There were two humans, bare chested, slugging it out in a pit sunk into the earth. There was a throne on the far side of the room overlooking the pit, empty. Daxis and his crew looked around, and saw that many of the humans were vagabonds and lepers, most likely picked up the previous night. Daxis took out his daggers and began playing with them, waiting for G’rumsh to take the stage, which he soon did. G’rumsh ascended to his throne, flanked by another orc, who Anlon recognized from the execution of the rebel the previous day. G’rumsh gave a speech, announcing that he was going to create a fighting force of orcs and humans, but only the strongest humans were worthy to serve. Those who were too weak would be cast out. Daxis grinned.

Daxis’ group was chosen first as “honored” guests, and lowered into the ring, along with 4 other humans. The orc shamans surrounding the ring began their incantations, and transformed the bare ring into a lush rainforest, wet and humid. G’rumsh called the games to begin, and said this would be a “test of guile and strength.” Daxis and the rest of the party decided to lie in wait, hiding in the foliage, while Anlon began pounding on his anvil in a rhythmic manner. Dolvion felt the ground, and felt several strange vibrations. The party heard a loud, horrible scream from within the depths of the jungle, most likely one of the other humans in the jungle. Just then, an ankheg burst forth from the ground, and tried to catch Aeros in its mandibles. The party began a fierce battle, as more ankhegs burst from the ground, spraying acid from their maw or trying to grasp their prey in their mandibles. The party fought valiantly, and when the ankhegs were wounded, they burrowed under the ground and disappeared. Daxis remembered that one of the other humans was positioned northwest of their current position, and hacked through the brush to find the human in question…cut in half, bobbing in a river of acid. Peering into the gurgling depths of the acid river, Daxis caught sight of an ankheg, bathing, healing its wounds. Anlon continued his pounding, when out of the brush, a strange man clad in a cloak appeared. Anlon studied him up and down, and figured out he was the same man from the night before, except clearly less old and less crazy. Calmly, but firmly, Anlon told him to keep close. He had some questions for later.

The fighting continued on. The party split up momentarily, when Dolvion was attacked by an ankheg as it burst from the ground, biting him and holding him with its mandibles. Aeros met a similar fate, except the ankheg successfully latched onto him, dragging him into the river of acid, scalding him. The party fought valiantly and eventually ended victorious, but not without a few bruises, scrapes, and acid marks. The rainforest disappeared in a puff of magic, and G’rumsh, laughing, declared them the winners. The orc who had stood next to G’rumsh’s throne was none too amused. The party was raised up out of the pit. The imposter old man introduced himself as Mathe, but declined to comment further on why he was in the inn the previous evening until the orcs had gone away. The entire arena was clearing out. Some of the humans simply left, while others who were wearing grey uniforms were chained and had bags placed over their heads as they were hauled off.

Upon returning to the inn, Daxis and Anlon led Mathe down into the “cold room.” Anlon played more of the good cop, while Daxis found the role of the bad cop much more to his liking. Mathe, somewhat trusting the Anlon since he had seen his cleric powers, Anlon had proven to be a charitable sort, and they had fought together for their very survival, revealed that he was a member of the resistance of Kerfalazud. Mathe had no idea who Eon was, or that he had been arrested, but that a member of his own cell had already been executed. Mathe also revealed he had not been in the inn to poison or to do any damage, but simply to case the place. The resistance was aware of the parties entry into the city, and they were persons of interest, so Mathe was sent to investigate. Daxis and Anlon continued the conversation with Mathe well into the evening.

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The Search for Eon
Welcome to Kerfalazud

After several days journey on horseback our heroes finally arrived at Kerfalazud, the “Jewel of the Gold Road.” The Gold Road is a trade route that runs through every province in Alterone, and Kerfalazud sits in the middle, the hub between east and west. Upon reaching the gates of the city, the orc guards stopped the party and demanded they relinquish their weapons. By decree of the General of the Orcs, humans are not allowed to carry weapons inside the city. The party debated for a moment, when Anlon stepped forward and explained that they were a group of traveling merchants trying to sell their wares, including their metalwork and weapons. Acedia “suggested” to the guard that Anlon was telling the truth. After some deliberation, the orc guards gave the party a slip of paper identifying them as merchants, and allowed the party to enter, weapons intact. The heroes found several creative means to hide their weaponry, mostly underneath Daxis’ jacket.
Kerfalazud sprawled out before them. The spires of the cathedral of Voth and the amphitheater were easily visible from even a great distance. As soon as the party entered, a bald headed man, clearly inebriated, walked up to Dolvion and asked “Are ye a red, or a blue?” with a mouth full of missing teeth. Dolvion, confused, blurted out “blue.” After a tense moment, the man let out a hearty laugh, called out to this mates, and said “We’ve got another blue man here lads!” Dolvion found out that the coliseum was a popular venue for chariot racing, and that the two main factions were the reds and the blues.
The market bazaar and the trade guilds were all located in the center of the city, which was the parties’ first stop. Anlon found the metal workers guild and promptly applied for membership, which included filling out a literal stack of forms and paying a membership fee, as well as paying a 50% fee to the guild whenever something is sold, which Daxis immediately brought down to 30% with a little “convincing.” Anlon ran around the guild shop like a kid in a candy store. The metal workers guild of Kerfalazud had just about every piece of equipment a metal smith could want.
The party exited the guild and then did some shopping, and found that Kerfalazud had so much to offer, except of course, for spices, which Montgomery found out were in short supply due to no caravans arriving from the Western Kingdoms (Pride, Gluttony, and Sloth) in over 3 months. Daxis received a note from a young girl who was tasked with bringing him a message, a note with a stylized H and an address. Alone, Daxis went off to see his mentor, Hux, who had set up shop in an “antique” store in the warehouse district. Immaculately dressed with a unique style, Hux greeted his young protege. Daxis asked Hux if he could use his network of spies to find out more about Eon Isisgard and the thieves guild. Hux readily agreed, although warned Daxis that the leader of the thieve’s guild, Longcloak, was no one to trifle with. Hux also recommended that Daxis might feel at home at the Bloody Raven inn.
Daxis returned as the rest of the party finished their shopping spree. It was getting late, but Aeros wanted to start investigating Eon and to figure out what happened to him. According to Auria, Zulbash said that they had located Eon, but what exactly had happened to the wizard was anyone’s guess. The library was closed, but that mattered little to Montgomery. He and Dolvion decided to take a midnight tour of the library. After stealthily picking the lock to the window and making their way to the third floor, they reached the office of the Head Archivist. Dolvion found a piece of paper which was an arrest warrant for Eon on suspicion of being a rebel, however, there was no employee file for Eon. Montgomery noticed that the head archivist was a stickler for order and neatness, and flung the archivist’s papers all over the room and drew on all the masks of Voth. A present. The two snuck back out of the library, and noticed a young woman hard at work with a stack of books, probably a library employee.
Dolvion shared his findings with the rest of the group. They knew Eon had been arrested and was most likely in jail, but beyond that, they did not know much. It was getting very late, and so the party retired to the Bloody Raven inn, headed by Madame Una, a very finely dressed lady of the evening. She welcomed the party with open arms, and told them that they were in for a treat. Tonight was the championship fight, “Strongman” Stanley vs. Wu the monk. The party found out that Una ran a kind of fight club in the back of her inn as a way to attract new customers. Aeros volunteered to fight, but Una told him that at best she could make him a warm up match before the main event. Daxis grinned and found his way in the back of the inn where Una’s “ladies in waiting” were preparing for their evening meetings. Daxis found “Strongman” Stanley’s favorite girl, Lydia, who was busy applying lotion all over her body. Daxis struck up a deal: give Stanley a taste of a drink brewed by Anlon, and he’ll split the profits of the fight’s winnings. Lydia, being the hard bargainer, wanted half, and after both parties agreed, Lydia took the vial and awaited Stanley.
Later on in the evening the fight began. Some orcs had made their way into the inn and sat in their own section. The crowd was a mix of people, some rich, some poor, all there to see blood spilled. Aeros stepped in the ring, up against Grog the Smasher. Just as the announcer was going to say the combatants names, Montgomery changed a few letters with a stroke of his quill. The rules of the fight were simple: No armor, no weapons, no magic. Whoever is left standing wins. Aeros and Grog fought in the ring for awhile, while Acedia and her compatriots tried to make sure that the audience was largely uninterested in the fight (to drive the odds up). Montgomery got in a few cutting words in on Grog, and Aeros was eventually victorious, delivering a crushing blow to Grog’s family jewels.
There was a lull for a moment as the heroes gleefully got their money, as the odds for Aeros winning were 15:1. The championship fight was up next, with Wu the martial artist vs. “Strongman” Stanley. A very large orc in full body plate had entered the inn, and Una prepared him his own special table. After all, he was captain G’Rumsh, and deserved his own seat. Stanley stumbled out from the back of the inn, hardly able to keep his balance as he made his way to the ring. Within a few seconds of the fight beginning, Stanley fell to the ground, unconscious. Daxis cursed under his breath, thinking that maybe Lydia had given Stanley more than enough of Anlon’s brew, or perhaps “Strongman” Stanley wasn’t as strong as he thought. Una was up in arms and trying to calm down her guests. Aeros volunteered to take on Wu, even though he hadn’t fought his way up. Without a better option, Una relented and let the match begin.
Daxis cozied his way next to G’Rumsh and shared a drink with the orc. Aeros was having a difficult time, as Wu was perfectly fine with the no armor/no weapons/no magic rules of the map. Daxis said that the match wasn’t interesting enough, and convinced G’Rumsh to change the rules, allowing Aeros to wield his armor and weapons, but with one catch: this fight would be a fight to the death.
Aeros narrowly defeated Wu, spilling the monk’s blood all over the ring. Of course, he got some assistance from the rest of the party, with Acedia “suggesting” to Una that Wu was cheating, causing the madame to look practically insane in front of her guests, causing her to recuse herself, allowing Anlon to cast a magic spell on Aeros, which would have been against the rules. Once Aeros was victorious, Daxis was overjoyed. He had won the bet, and went to the bookey to collect his fee, knowing that there was no way Una could pay up. Daxis and Anlon transferred ownership of the inn to themselves and Hux, and Una could remain on…in a lesser role. Before G’Rumsh the orc captain left, he told Daxis that he had “work” for him and his friends were interested in fighting and that he’d be back in 3 days.
The next day, the party decided to continue their investigation of Eon. Daxis paid Hux a visit, let him know he had acquired some new property. Hux welcomed in the young warlock. Hux was occupied with “entertaining” a guest, who was tied to a waterwheel situated over a tank, manipulated by a push button lever. Hux let Daxis know that Eon worked at the archives, frequented an inn called the Eagle’s Head Inn, and that Eon was seen at a church of Voth on Pineview street. The party split up, with Anlon and Daxis checking out the Eagle’s Head Inn. The Eagle’s Head inn was the preferred bar of the “Reds.” The innkeeper told Anlon and Daxis that Eon was not a patron at the bar. Of course, the innkeeper was simply afraid of being connected with the rebellion, and let the pair go upstairs and search Eon’s room. The innkeeper remarked that she had no touched it and just wanted to let the authorities handle it. Gaining entry was easy, and Daxis and Anlon scoured the room. One strange that was that NONE of Eon’s personal effects were in the room. It was if the room was ready for a new occupant. Daxis caught a glimpse of a key in the soot and ashes of the cauldron in the kitchen, and slipped it into his pocket. On the way out, the two were beset by a neighbor of Eon’s who didn’t understand why two strange men came out of Eon’s apartment, and was wondering if it was the woman Eon had been seeing for the past few weeks.
Armed with this new information, the party headed to the Grand Bureau, the place where all records in the city are kept. Montgomery boldly stepped to the counter and introduced himself as “Montgomery Mormont, attorney at law” and requested papers on his “client” Eon. Montgomery sent papers flying and inkwells tumbling, so the bureaucrat immediately got the necessary papers. Eon’s file revealed what the players had feared: Eon would be executed in 13 days for being convicted of being a rebel and was being held in Anemas prison in the northern part of the city. Montgomery offered to change Eon’s execution date, to speed it up so that they didn’t have to wait so long to get their plan going, but the party basically took the quill out of his hand. Montgomery left with a bow, but not before kicking over an old lady with a giant stack of papers, sending the once orderly Grand Bureau into pure chaos.
The clock was ticking, but the party did have some time to devise some kind of plan to free Eon. Aeros pointed out that they had not investigated the church of Voth that Eon was said to have visited. The party journeyed to Pine View street, and Montgomery took the lead by explaining to the attending priests of Voth that Anlon was there to visit and pray to Voth. Anlon, steam coming out of his ears, simply clenched his teeth and smiled and popped in and out of the confessionals. The priest said that Eon was a scribe and that usually the Archives would send someone to come and record births, deaths, etc. and that the office was upstairs. The party searched the office, and Montgomery found a personal journal of Eon’s, filled with dates. The one date that stuck out was 3 weeks ago “Gone to confession.” The party went downstairs, and Montgomery ran point, distracting the priests of Voth while the party searched the confessional booths. Daxis used the key Anlon found in Eon’s apartment to open a small compartment he found behind a panel in the booth. Inside, was a piece of parchment with the phrase “Watch yourself” on it and a thick, ornate book. Montgomery, satisfied that they had gotten what they came for, simply turned to the priest of Voth while she was talking and in mid sentence said “You bore me” and left.
The party read through the books, and between the linguistically talented Daxis, Anlon who was raised by dwarves, and the half-elf Montgomery, they determined that the book was a book of love poetry and songs, written in Common (the ancient language that was home to Alterone before the occupation), ancient dwarvish, and ancient elvish. Acedia pointed out it was a cipher, a way to compare the three languages, like a Rosetta stone. Daxis immediately set to work trying to decipher the script. Aeros and Anlon, trying to let off steam, waited until evening before trying to deface the church of Voth. They were spotted by a pair of orc guards and had to run off, not before Aeros unsuccessfully tried to throw Anlon through a stained glass window and instead threw him into the wall.
Montgomery waited until night to break into the library to check and see if the woman they saw the first night they broke into the library fits the description of the woman Eon’s neighbor had described. Acedia pointed out that the library is probably open during the day, so what need is there to sneak in…but Montgomery was already out of the door and instructed Dolvion to carry Acedia with them. The trio found it easy to break into the library again, not like it’s a maximum security prison, and the party found a young, red haired woman working. She was about to scream, when Acedia suggested they were all good friends. The woman revealed, after some prodding, that Eon had worked at the library and spent most of his time in the basement, probably on some project. Acedia knew the woman was holding something back, and it was revealed that her and Eon were an item. The party went downstairs and retraced Eon’s tracks, and took some heavy volumes, all written in common, out of the library. The woman introduced herself as Mayva, and she asked the others their names, even after Acedia’s mind control wore off.
The party spent the rest of the evening at the bloody raven, with Daxis hard at work poring over his tomes and the rest of the party getting some much needed rest.
It is the 6th day of the 7th Month (Dwardae Ivit et Reannos).

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The Fight for Hardewejn

After the adventure at the Morgenstein manor, the party took some time off for about a week and did various things to pass the time. Anlon received a message by carrier pigeon, alerting him to a new adventurer heading to Hardewejn from Sloth. This stranger may have some important information regarding Sloth. The resistance has had no communication with the Western Kingdoms and is itching for intelligence. Dolvion, a roguish looking fighter, arrived in Hardewejn at midday. He had a package for the mayor, maybe a pay-off, maybe a bribe, but Dolvion asks few questions. People were busy all around the city, putting up banners and streamers with symbols of Voth, welcoming the Naz’grul who was due to come to Hardewejn the next day. Dolvion delivered his package to the mayor, revealing it was a pile of gold the mayor “earned” from an associate in Sloth. Dolvion then went to get a drink at the Hoblin’ Goblin’ inn. He purchased a room from One Eyed Mad Dog, and then went up the stairs to find Acedia lounging on the stairs. She had made it as far as the stairs, got tired, and then just laid there until someone would find her. Dolvion immediately figured it was a Sloth noble, but was shocked that it was Acedia, his childhood friend. Acedia immediately climbed on Dolvion’s back, like she was so used to doing, and walked downstairs, to be met by Anlon and Daxis sharing a drink. Dolvion, unable to speak the Greed dialect, used Acedia as his translator as he introduced himself to his compatriots, and told them he was in Hardewejn to track down an orc with a “moon shaped scar” who was responsible for his aunt’s death.
The next day the mayor was patiently waiting on a raised platform constructed in town square. He had two cages filled with bats ready to let fly, as well as dancers and some musicians. Daxis decided to have a little fun at the mayor’s expense and magically inscribe the symbol of the resistance on a mask of Voth. The Naz’grul and his entourage entered the city, a large contingent of orcs and orogs. “Naz’grul” is a title given to a dark one who is the overseer of a certain area, responsible for tax collection and compliance of the human population. They walked up to the platform to accept the wagon of tribute. Acedia “suggested” to one of the helpers that he should open the bat cage early, and the helper did. Just as the Naz’grul walked up to the podium, bats were flying all around, attacking people and getting in their hair. The mayor walked forward, and greeted the Naz’grul with “I am a slave and you are great.” The Naz’grul noticed the mark of the rebellion on a mask of Voth, and remarked about it to the mayor. The mayor was afraid for his life while Daxis and Anlon snickered to themselves in the crowd. The orcs took the tribute and left the city, while the rest of the orc contingent went to the hoblin goblin for an evening of drunkenness.
That evening, the party decided to visit the Hoblin’ Goblin and found an inn filled with raucous orcs. Acedia “suggested” to one of the orcs that his friend had stolen his drink and insulted him. This started a small scuffle between two orcs, where one pushed the other into a table, knocking over another group of orc’s dinner. One thing led to another, and the entire bar was filled with brawling orcs. Chairs were smashed, tables broken, and utter chaos ensued. Meanwhile, Daxis and his snake familiar were spying on the Nazgrul and the mayor, listening in on their conversation. The Naz’grul told the mayor that he was in the city to investigate if the rebellion had taken hold in Hardewejn, and to root out any agents. The mayor of course agreed and spoke for the loyalty of all the citizens, to which the Naz’grul replied with a mage hand to the mayor’s throat.
The party was out walking the streets, and noticed that the orcs were patrolling the streets, asking people for their papers. One orc stopped an old woman, harassing her and screaming at her in dark speak. Aeros stepped in, and said he would escort the woman to where she needed to go and could vouch for her. The orc grunted, letting them know the curfew would be in half an hour. Aeros escorted the old lady to her hovel. The old lady was grateful, especially since she was in the city to pay her taxes for the tribute, and that the farmers in Greed had been having a rough time because the top soil in Greed was quick to blow away. Upon returning to the inn, Aeros and the rest of the party consulted on a clear problem: papers. Aeros, Acedia, Dolvion, and Anlon were all without papers and would definitely need something proving they were citizens of Greed. Montgomery took out his forgery kit, and made several excellent replicas of real citizenship papers and handed them out to the party. This was one in the knick of time, as several orcs had come into the (now wrecked) Hoblin’ Goblin to ask the heroes for their papers. The party passed the check, and went to bed to meet the curfew.
The next day, the Naz’grul called a town meeting. The peasants waited with baited breath. The Naz’grul nonchalantly announced that since he could not tell who was a rebel and who was a normal person, he had ordered all of his men to cleanse the city of all human life.
The party battled with the orcs who were running around, slaying peasants left and right. Daxis immediately took on the Naz’grul and overcame him with a few powerful spells. Once the Naz’grul was nothing more than a smoldering corpse, Daxis produced a forged document that implicated the Naz’grul as working for the Lord of Lust, and not Greed. The orcs halted their slaughter, momentarily. Daxis presented his “evidence” to the captain, Zulbash, who Dolvion immediately recognized as the orc who killed his aunt. Zulbash was skeptical, but the note seemed genuine, and it was not unheard of for dark folk to betray their Lord of sin for a different one. Dolvion, seeing the orc, immediately challenged him to an honor duel. Zulbash smiled, hefted his greataxe, and agreed. Dolvion and Zulbash traded steel, and with a stroke of luck Dolvion was able to gain the upper hand. Zulbash, not being such an honorable orc in the end, ordered his men to attack. The party stepped in and finished off Zulbash and his remaining orcs. Just as Acedia was going to coup de grace Zulbash, a woman appeared, asking the party to spare the orc captain so that she might question him.
“Anvil, it’s so good to see you’re alive,” said Auria, a member of Anlon’s resistance cell. She had hip length brown hair and wore dark green hunter’s garb and a hefty bow. Anlon, not skipping a beat, figured out who his companion was and took Zulbash back to his place where he could secure the orc in manacles. Zulbash woke up after a spell, and found himself half naked in a room, chained to a wall. The party began to “extract” information from Zulbash, employing several unspeakable methods, and Zulbash finally relented. He revealed that he killed Dolvion’s aunt because his aunt and parents were all rebels, and that his parents had supposedly hidden something of value in the house, which he didn’t find. Auria stepped forward and asked about Zulbash’s awareness of rebel activity. Zulbash grinned and told Auria that they had found the rebel who’s code name was “Bookworm” in the Kerfalazud Library and that he was rotting in a prison awaiting execution. The players ended Zulbash then.
There remained one problem: the remaining orcs in the city. They were back in the barracks, awaiting orders from their commanding officer. Daxis had an idea. The party convinced some peasants to get a big, heavy wagon. The peasants waited down the street for the signal, as the party gathered some oil and rags and set them on fire. They also prepared some pitchforks near the windows so that any fleeing orcs would be impaled. Anlon threw in the first makeshift molotov. The barracks burned brightly. The peasants quickly moved in with the wagon to bar exit from the opposite side, while the party picked off any orcs who escaped through the front. The barracks collapsed in on itself from the flames, and Hardewejn was free from the dark folk at last.
Anlon and Aeros went out into the city and helped the injured and sick, setting up a makeshift hospital in a burned out building. Auria requested that the party travel to Kerfalazud and rescue Eon Isisgard, a wizard who was a member of the Kerfalazud library and a licensed sorceror who had been working for the resistance. Eon was an expert in ancient Sperethiel, the language of the elven race. Auria needs him to translate the maps that Anlon had acquired from the Morgensteins to figure out what secrets the maps may hold. Eon was the only member in the resistance with the necessary knowledge, and with his capture, his fate was uncertain. Anlon readily agreed to go, and the rest of the party acquiesced. Montgomery tried to lay the charm on Auria, who relented a little, but maintained her distance. The next morning, the party got their horses and supplies, and went on the 3 day journey to the city of Kerfalazud, the “Jewel of the Gold Road.” The trip was mostly uneventful, except on the first day, the party encountered a drow slaver with a orc/ogre in tow and a team of human slaves, shackled to each other. Daxis simply rode ahead, unconcerned with their plight, but Acedia, always smelling mischief, decided to “suggest” to the orc that he was a slave and he needed to set his friends free. The orc immediately cut the bindings for all of the slaves, releasing them. The drow slave driver was incensed at the betrayal, and the party immediately descended upon him and killed him quickly. The party healed the remaining slaves, and decided to leave the scene as fast as possible before Acedia’s suggestion wears off. Just as the heroes were leaving, they heard a littany of dark speech curses off in the distance.
On the third day of the seventh month (Hoarmdae Et ot Reannos in the Greed tongue) the party finally arrived at Kerfalazud, the trading hub of the Gold road.

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Mystery of the Morgenstein Manor

The party was utterly at a loss. Bulvar described the way in which the body had died, walking out of the forest with its head exploding. The party decided it’d be best to head back into town and do some information gathering. Bulvar bid the rest of the party farewell as he went off into the wilderness. Aeros, a paladin, had found his way into Hardewejn, and looking for money and a job, decided to head to the mayor’s office after seeing one of the reward posters. Also making a big entrance into the city was the bard, “Marvelous” Montgomery Mormont, or as his fans call him, “MMM.” The mayor instructed Aeros and Montgomery that there already was a group of people who were on the case. “Just look for a strange woman in a white beekeeper outfit and a crazy man carrying an anvil. You can’t miss them.”
Aeros and Montgomery walked outside and immediately saw Anlon, carrying an anvil, with Acedia draped over him. Anlon complains, but Acedia simply tells him that she doesn’t feel like walking (being from Sloth and all). Montgomery and Aeros introduce themselves, and the party starts checking around town for more information. The smooth talking Daxis found out that in fact there were more attacks, a pair of hunters in the forest and a young boy who went into the forest to play with his dog. The most interesting out of all the rumors, however, was the Morgenstein’s. Apparently, their hunchback servant, Victor, hadn’t been seen in over a month. Victor would usually come to town and get supplies. The Morgensteins are landowners, so most people don’t question it too much. Daxis perked up at the thought of taking stuff from rich people, and the party set off for the Morgenstein manor. Montgomery summoned his donkey, Dazzle, who of course was sporting the most fashionable braids.
Before heading out to see the Morgenstein’s, a troupe of jugglers and acrobats came through the streets, performing for any silver that might be flung their way. Montgomery decided to have a bit of a juggling contest with some of the performers. During the spectacle, one of the performers bumped into Anlon and deposited a small scroll in the young priests pockets. No one seemed to notice.
Upon reaching the Morgenstein manor, the party found it to be deserted. The front lawn had become overgrown with weeds and plants, the gate fence was rusting and broken in some places, and the inside of the house was dark. Daxis went invisible and decided to check out the back of the house while the rest of the party tried to get in through the front door. Aeros tried to break down the door, but found out quickly it was made of solid iron. Daxis managed to use a crowbar to open the back door, making a pretty loud sound as the hinges busted. The rest of the party followed suit, but had no idea why the door was suddenly open. The Morgenstein manor was…bare. Daxis was thoroughly pleased to find some vintage wine bottles and a gem encrusted music box. He also noticed a painting on the wall, and surmised it belonged to Lady Felicia Morgenstein and her daughter Bertrice. The rest of the party searched the house, and as luck with have it, Acedia was the first to find the cellar entrance in the kitchen.
The party went down the staircase to find some strange men in red and black robes playing cards, as well as a strange looking bear in the corner of the room, which at first seemed to a stuffed animal, but instead was a zombie. Battle quickly ensued. Daxis shivved a cultist in the back, breaking his invisibility, and after a short scuffle, the party left one cultist alive for questioning. The cultist said that the “master” was creating a new temple to their dark god, but he would never tell them where. Just as the cultist was threatening to send all their souls to the dark god, Daxis ended him with a knife to the eye socket. The party continued, and found two side rooms, which turned out to be holding cells. In one was a man bound and gagged. Daxis looked in, found the man, then closed it and went to the other door. Montgomery and Anlon came to the man’s rescue, untying him and learning that he his name was Frederic Goldhorn, a tax collector. He had visited the Morgenstein’s to collect taxes, when the young lord of the house, Mordecai, let him in. Frederic noticed that he had not seen any of the other Morgenstein’s, but paid little heed. He drank the tea that was served to him, then woke up in the cell. Frederic told the party about the fact that the cultists were feeding their sacrifices to something called “The Queen” and that they were building a new temple somewhere else.
The party moved forward into the next room. The room was clearly a wine cellar of some sort. Daxis and Aeros began searching the room for any hidden doors. Obviously the temple had to be further in. Aeros didn’t notice the mat underneath his feet and fell into a pit lined with broken glass at the bottom. Daxis nimbly found a button on the side wall and opened a panel leading in to the next room. The rest of the party helped Aeros out of the pit and move on. The next room was horrifying. There was a huge altar on the other side of the room, caked in blood and gore. A giant totem to the god Grlarsh was emblazoned behind the altar. Chanting and praying at the altar was Mordecai Morgenstein, who noticed the party enter the room and immediately went to grab his battle axe. Mordecai, 3 cultists, and 3 skeletal warriors all engaged the party in fierce hand to hand combat. Aeros fell to the assault but was revived by Anlon’s skilled magic. Mordecai relished the battle, licking the blood of his foes off the blade of his axe and relishing the pain and smell of burning flesh from Montgomery’s heat metal smell. Eventually, the heroes were victorious. Daxis found a letter from Marnak Morgestein, stating that the construction of the new temple is going according to plan and that he plans to have many more sacrifices ready, as well as the location of the new “temple.” The players also found Victor the hunchback, huddled in the corner, terrified.
Victor told the sad tale of the Morgenstein family. Felicia Morgenstein had been stricken with a strange disease that left her bedridden. Marnak Morgestein became more and more obsessed with the occult after having gotten a book from a traveling merchant. Marnak sold all of his families earthly possessions, and his son joined him in sacrificing innocent people to the Queen. As Marnak’s mind descended into madness, he became paranoid and given to fits of violence. He sacrificed his wife Felia and his daughter Mayva to the Queen in a fit of rage. Victor watched his masters become inhuman monsters, but felt he owed them his life because the took him in off the street. Aeros heard the story and vowed that Marnak would pay for what he had wrought. The party located the tomb on a map, but went back to town to make sure the tax collector got home okay (and that he would make good on his promise of payment for safe return). The party found rooms at the Hoblin’ Goblin to stay for the night while Anlon went back to his smithy. Montgomery struck up a bet with the barkeep at the Hoblin Goblin, “One-eyed Mad Dog,” that he could convince 5 new patrons to come into the bar area, and if Montgomery were to succeed, he’d get a free stay at the inn. Mad Dog laughed and let the bard go to work. After all, it’d be more gold in his purse. Montgomery was only able to secure 4 new patrons, and had to grab Anlon to be the 5th. Mad Dog let out a hearty laugh and gave Montgomery what he wanted, a free room called the “Cellar Special” in the depths of the Inn, which used to be a prison.
The party was underway by morning and headed north to the area where Marnak was supposedly building a new temple to Grlarsh. They found a door that led into an area with three islands and numerous headstones. Upon closer inspection, the party found a giant statue of Voth and the headstones memorializing long dead orcs who had died in a great battle. Acedia, being fluent in Dark Speech, was able to read the inscriptions, and just as she was about to tell everyone that they were in an ancient orcish graveyard, 5 vargouilles flew out from behind the headstones and attacked the party. The battle was fairly short, however, Acedia got “kissed” by a Vargouille during the course of the fighting, but was cured by Aeros. The party then realized the vargouilles were the cause of the death of the villagers. Marnak would have to be brought to justice (if not for the reward). In the meantime, Anlon and Aeros tried their best to destroy the statue of Voth, clanging their war hammers loudly.
The party charged into the temple to find several cultists fully armed and waiting for them. The battle was cut short as Montgomery used his patented sleep powder, however one of the cultists escaped into the main room. The party entered, to find a temple to the evil god Grlarsh with a huge obsidian altar raised atop a dais. Marnak Morgenstein was reciting an incantation when the party entered the room, and a fierce do or die battle ensued. Acedia used her mind powers to convince the cultists that the master had betrayed them, so Marnak was forced to flee the scene as his own cultists chased him into an adjoining room. Just as the party entered, Marnak was on his knees in front of a black, tentacled writhing mass. “Oh great Queen! Take me into your embr——” before Marnak could finish his sentence one of the queens tentacles essentially impaled his face and began sucking out his insides with a sick slurping sound. The party engaged “The Queen” which proved to be extremely difficult, as the Queen had the ability to freeze people in place as well as a disgusting maul which could stretch and bend at will. In the end, Aeros raised his greatsword, spoke a quiet word to the gods, and delivered a blast of holy energy. The queen exploded in a spray of acidic slime, covering poor Aeros.
After having thoroughly searched the temple for anything of value, Daxis retrieved some manuals where Marnak detailed his research on “The Queen.” The party returned to town with the evidence in hand and collected the reward from the mayor, who quickly shooed the party away because he had a special “appointment” with the secretary. The party went back to the inn for a much needed rest.

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The adventure begins!

Our heroes find themselves in the small hamlet of Hardewejn, a logging community by Lake Moina and the Inderfel Forests. It’s a city with a population of roughly 500 people. The city itself is nothing much to write home about. It’s a minor post on the Gold Road without a large presence of Dark Folk, so a perfect spot for those that do not want to be known. There are gray cobble stoned streets, grey walls, and an equally colorful population. Our heroes visited town square and saw a man tied to an apparatus 15 some odd feet high in the air. The contraption tied his hands and feet and stretched him out, slowly. Next to the apparatus was a basket with a sign reading “Loyal citizens will place a rock in the basket. This prisoner must pay for tax evasion. Hail Voth!” Dax had no qualms and immediately put a rock in the basket. The man on the rack let out a quiet moan of pain as his tendons and sinews started to stretch by a few millimeters.
Acedia, feeling a rare moment of pity for the man, used her psychic powers to put him out of his misery. While the goblin on hand didn’t notice, several others in the crowd noticed the veiled woman’s strange powers. Anlon, a young cleric, was able to persuade the goblin overlord to let him “dispose” of the corpse. The young cleric instead took the man back to his house and started nursing him back to health. Acedia, noticing Anlon’s kindness (and vulnerability) follows him back to his shop. Dax follows close behind, but stands across the street to just keep an eye on what’s going on.
Anlon stabilizes the man, but is beset upon by Acedia who offers to “forget” what she just saw in exchange for free room and board. Anlon is not having a good day. Dax comes in, confidently sits himself down, and lets it known that he knows Anlon has a “guest” at home who is wanted for tax evasion. The group talks to the man, and finds out he owes over 5,000 gold in back taxes on his farm. The reason he has fallen into financial ruin is because his wife and two sons all died. Dax, knowing full well the young holy man doesn’t have the gold, instead offers to “protect” Anlon’s shop for a percentage of the profits.
Elsewhere, Bulvar, the barbarian dwarf, had found his way to Hardewejn after escaping from the massacre of his family in Wrath. He follows the goblin who was watching the man on the rack, and informs him of a “body” that’s been found in a field outside of the city. The goblin goes to investigate, and Bulvar follows behind, lying in wait until the two of them are alone. As far as Bulvar is concerned, the only good goblin is a dead goblin. Bulvar notices the goblin has indeed found a corpse at the end of town. Bulvar quickly dispatches the goblin with his greataxe, and finds a human corpse. This might not be so strange, if it were not for the fact that the corpse had no head!
Meanwhile, back in the city, Dax, satisfied that he’s got a new income stream, leaves and heads to the Hoblin’ Goblin’ Inn for some debauchery. Acedia falls asleep on her pallet while Anlon goes back to work, pounding on his anvil and singing Dwarven ballads. Bulvar hears his language, a rarity in Greed, and walks into the shop to greet Anlon and talk shop for a bit. Bulvar eventually leaves, gets a room at the Hoblin’ Goblin, and the party rests for the evening.
The next day, Acedia is woken by the sound of hammering. Her beauty sleep broken, she quickly tries to Anlon, but he is asleep. She makes great effort to walk outside, and sees a man putting up posters around the city. The posters offer a large reward for solving the mystery of murders that have been happening near the city. Acedia alerts Anlon to head to the mayor’s office to see about getting the reward. Bulvar and Dax also see the posters, and head to the mayor’s office. The mayor’s office is adorned with a symbol of Voth. The party walks in and talks to the mayor, and finds out that there have been many bodies being found around the city and in the country . The strange thing, is that all the bodies have been found without heads. The mayor wants the case solved before the end of two weeks, because the Naz’Grul will be inspecting the city, and he doesn’t want any trouble. The party agrees to find out what’s responsible and put a stop to it.
The party goes first to the outskirts of town to find the first body as well as the body of a goblin (which Bulvar claims to know nothing about), both of which have no head. Acedia tries to use her psychic powers to determine who the man is, but the corpse has been dead too long. Bulvar casts “Speak with Animals” and learns from a family of sparrows that the body was of a man, most likely a peasant, who walked out from the forest, and then once reaching the field, died as his head exploded. The party is a little closer to solving the mystery, and will head back to town to see if any of the citizenry might know anything.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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